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WELCOME

Scroll DOWN for DEMO-Reel and Recent Works !! 

Demo Reel_ Lighting

If you want to watch it from the Vimeo, Here is the LINK! 

Most Recent Portfolio

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2024.05   Student Accomplice

Credit on Lighting

Included in lighting team, worked on some shots in the short animated film. Used 

Houdini Renderman renderer for the render, and Nuke for the compositing. 

Worked with Six people in the team. 

Awards 

- Student Academy Awards

- Rookies Awards - Winner (of the animated 3D short film) 

- Rookies Awards - People's Choice

If you want to watch the full short film, it will connected to the Vimeo through the button. If you need a password, it is "watchAccomplice"

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2024.05   ShrineFlow

Credit on Lighting

Lead lighting, in-game Lighting, and Cinematic Lighting. Used Unreal Engine 5 to create the world and worked on skydome texture with the game's art director. 

ShrineFlow is the chasing game with Kitsune and Ninja. Kitsune trying to catch the Ninja and Ninja is trying to get the coins to open up the Kitsune's realm for the treasure. 

Awards

-Rookies Awards - Finalist

-Rookies Awards - Draft Selection

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2023.05 SolarShowdown

Credit on Lighting. 

Used Unreal Engine 5.

Lighting Pass for the capstone project of the senior game production.

 

 I used a fake god-ray with the object and shader. It was fun challenging to make it goes well with the lighting with all the game plays. 

Thanks to the game team, I could light the awesome game and cinematic lighting and be part of the senior game production.  

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2022.12 Shot B_100

Credit on Lighting. 

Used Houdini and Renderman.

Lighting Pass for the capstone project of the senior film production. 

 

Thanks to the modeling team and lighting team, I was able to have a chance to light the awesome scene and be part of the senior film production.  

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2022.12 Shot B_60

Credit on Lighting. 

Used Houdini and Renderman.

Lighting Pass for the capstone project of the senior film production. 

 

Thanks to the modeling team and lighting team, I was able to have a chance to light the awesome scene and be part of the senior film production.  

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2022 Haunted House

Credit on Modeling and  Shading of the fireplace. 

Used Substance Painter & Unreal Engine 5.

In the 2022 Fall semester, almost 30 students made the assets for the haunted house and put them into unreal engine 5. This FirePlace is the one I shaded for this project.

It was a challenge to get the right shading in the Unreal Engine, so I used the node in unreal to make it better.  

 

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2022 Fruits in Houdini

Credit on Modeling and  Shading of the fruit(Plum). 

Used Substance Designer & Houdini.

In the 2022 Fall semester, Used the substance designer and Houdini to make the plum and used the subsurface to make sure it looks more realistic. 

 

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2022 Summer Project

Credit on Shading. 

Used Substance Painter.

My first short film project was in my sophomore year of University. This is for the mysterious water fountain known as when you drink the water from it, and it makes you younger. The setting of the stage is in the middle of a jungle.

 

Thanks for the modeling team and lighting team in BYU Animation Sophomore Association 2022, I was able to have a chance to shade the awesome water fountain and be part of this project!! 

If you want to look through the whole video, please check below. With the code : Konk

Scattering Simulation _ in Houdini

Water Fluid Simulation _ in Houdini

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About Me.

Hi, I am Soo Kyung Park, 3D artist who pursue the lighting and shading area of Animation industry. I currently a university student in Brigham Young University - Provo, as a Junior year Animation Major student. I am currently working as a Lighting lead of the game capstone project, and getting a lots of great expriences from it. 

It is such a pleasure to be surrounded by the people who I am working with now and I am excited to meet new people who I will meet along the way of this career path. I am happy to be around them because they are all do their best to get the better result on their own work, and it inspires me to work harder and better. Working as a team is a hard thing, but when it achieve the final result, the feeling of it cannot compare with anything. I am looking forward to working with wonderful and amazing people in the industry. 

I love to LEARN NEW THINGS to solve the problem of the production, and it gives me joy to get to know the programs and how I can use it with other programs like Maya, Zbrush, Houdini, Substance Painter, Substance Designer, and Unreal Engine. 

I hope you enjoy my work, and look over how I improve myself ability to express and making a mood on the screen! I hope everythings goes well with your life. 

Education

2018-2024

Animation Major _ BFA
Brigham Young University-Provo

  • Currently enrolled as a full-time student. 

  • Learned how to do all the pipeline of the animation including Coding in Maya with Mel and Phyton, 2D Animation, 3D Animation, Modeling, Shading, Pre-Visualizing, Lighting, Compositing, Rendering, and VFX. 

  • Learned Maya, Zbrush, Houdini, Phyton, Substance Painter, Substance Designer, After Effects, and Unreal Engine 5.  

2014-2016

Associate of Arts and Sciences 
Brigham Young University-Hawaii

  • Associate degree in Graphic Design Major. 

  • I learned Photoshop, Illustrator, and Indesign to create a Logo design, Typography, and Design Guidelines. 

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